CTML design principles and gamebased learning: Exploring the effects of personalization and signaling in an adaptive text-adventure educational video game
Kevin Birkefeld1, Lena Baumann1, Maik Beege2, Pia Spangenberger1, Steve Nebel1
1University of Potsdam, Germany; 2University of Education, Freiburg
A Second-Hand Measure: Applying the Player-Avatar Interaction (cPAX) Model to Teleoperator-Avatar Robot Interaction (TARX)
Jaime BANKS, Rio Harper, Nicholas David Bowman
Syracuse University, United States of America
“Leaning In and Leaning Back” Understanding Entertainment and Leisure VR Usage in Daily Life
Nicholas David BOWMAN1,2, Jih Hsuan Tammy LIN2, Jung Hsiang Eric HSIEH2, Tilo HARTMANN3
1Syracuse University, United States of America; 2National Chengchi University, Taiwan; 3Vrije Universiteit (VU) Amsterdam
The Bleeps & Bloops of Bygone Eras: Exploring What Makes Nostalgic Video Games Memorable
Jordan King1, John McAlaney1, Catherine Talbot1, Nick Bowman2, Sarah Hodge3
1Bournemouth University, United Kingdom; 2Syracuse University, United States of America; 3Bath Spa University, United Kingdom
Stress and relaxation effects of repeated exposure to violent video games
Kim Boijana VASILJEVIC1, Gary Lee WAGENER2, André MELZER2
1University of Klagenfurt, Austria; 2University of Luxembourg, Luxembourg
|