Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 25th Oct 2026, 09:56:55am GMT
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Daily Overview |
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Doctoral Roundtable Part 2 Location: Room F117 Session Chair: Dr Amina Charania, Dublin City University (DCU) | |
| Presentation 2 | |
Responsible integration of technology enabled tools in entrepreneurship education for competency development University of Limerick, Ireland This paper examines the role of technology-enhanced pedagogies in fostering responsible and competency based entrepreneurship learning with a focus on Science, Technology, and Engineering Entrepreneurship (STEE) contexts. It draws from several peer reviewed academic studies to investigate the use of virtual learning environments, blended learning, and AI tools – including large language models (LLMs) and generative AI – to support the development of entrepreneurial competencies such as opportunity recognition, creativity, business modelling, and ethical and sustainable thinking. The analysis includes diverse contexts, such as project-based technology entrepreneurship, immersive virtual simulations, and AI-supported business modelling. The findings demonstrate that these technologies can enhance learner engagement and entrepreneurial intention, while also bridging the gap between theoretical knowledge and practical application. In addition to this, the findings emphasise key considerations around access, reliability, and the ethical use of AI and digital platforms. Building on these insights, the paper develops a theoretically grounded framework that integrates technology-enabled learning and competency based entrepreneurial models. Through this analysis, design principles and teaching strategies for STEE entrepreneurship education are proposed. The study offers guidance for educators seeking to integrate immersive and AI tools responsibly, which in turn supports students in developing practical and ethically aware entrepreneurial capabilities suited to uncertain and digitally mediated environments. | |

