EdTech Annual Conference 2025
South East Technological University
Waterford, Ireland
May 29 & 30, 2025
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 14th Oct 2026, 12:26:41am IST
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Daily Overview |
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Dr Tom Farrelly, The Gasta Master Location: Auditorium Session Chair: Dr Tom Farrelly, Munster Technological University | |
| Presentation 4 | |
4:45pm - 4:50pm
Enhancing social support and performance with AI-driven anthropomorphic avatars University of North Texas, United States of America Anthropomorphic avatars have promoted social support and a sense of community. This presentation will provide instances of AI-driven anthropomorphic chatbots designed for human-AI interactions, focusing on improving performance by affecting users' perceptions of belonging, social support, loneliness, and connectedness. Interaction with AI chatbots augments human communication and can elevate performance via user involvement. The session will clarify how AI-driven chatbots foster a sense of belonging and provide social support through connectivity, analyze examples of human-AI interactions aimed at improving performance by enhancing social support and reducing loneliness, and present the outcomes of experiences with AI chatbots. Moreover, it will investigate how mitigating loneliness with AI chatbots promotes performance in professional and educational settings by augmenting concentration, motivation, and overall well-being. Participants will evaluate the effectiveness of AI chatbots in providing emotional support and enhancing connectedness. The presentation will also analyze the digital divide and strategies for overcoming barriers to enhance performance. The objectives include assessing the effectiveness of generative AI chatbots in providing social support and fostering a sense of belonging, exploring the capacity of anthropomorphic avatars to reduce loneliness and improve connectedness, and discussing methods to refine the design of these avatars to enhance user engagement and performance. | |

