EdTech Annual Conference 2025
South East Technological University
Waterford, Ireland
May 29 & 30, 2025
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 14th Oct 2026, 12:25:58am IST
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Daily Overview |
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Practitioner Papers, 2 Location: Room F01 'Tramore' Session Chair: Emmett Cullinane, South East Technological University | |
| Presentation 2 | |
1:45pm - 2:00pm
Creating Accessible and Pedagogically Grounded Learning Materials and Courses with the Use of eAuthroing Tools Digital Learning Institute, Ireland This presentation explores essential design principles for developing digital learning content using authoring tools like Rise 360 and Genially. In the post-COVID educational landscape, these tools have gained popularity among educators and training professionals. However, concerns remain about the pedagogical quality and accessibility of the content created. To ensure effective learning experiences, instructional design must be grounded in inclusive, research-based frameworks. The session will highlight Universal Design for Learning (UDL) as a key framework that supports accessibility and pedagogical rigor. UDL’s three principles—multiple means of Representation, Engagement, and Action & Expression—help address learner variability. Its latest version (3.0) reinforces its flexibility across diverse educational contexts, making it suitable not only for content design but also for program-wide application. The presentation will also examine Gagné’s Nine Events of Instruction, offering a systematic approach to designing digital experiences—from gaining learner attention to evaluating outcomes. Examples in Rise 360 and Genially will show how Gagné’s model supports engagement and knowledge retention. Attendees will gain actionable strategies and best practices for creating inclusive, engaging, and pedagogically sound digital content, with real-world examples from higher and further education settings. | |

