EdTech Annual Conference 2025
South East Technological University
Waterford, Ireland
May 29 & 30, 2025
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 14th Oct 2026, 12:25:12am IST
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Daily Overview |
| Session | |
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Practitioner Papers, 3 Location: Room F02 'Dunmore' Session Chair: Ken McCarthy, South East Technological University | |
| Presentation 2 | |
1:45pm - 2:00pm
Immersive Learning in Construction: Practical insights from DASBEs XR tools. Technological University of the Shannon, Ireland Since 2022,The Digital Academy for the Sustainable Built Environment (DASBE) has created various virtual reality applications with the goal of enhancing construction education in Ireland. This paper presents the practical insights derived from three innovative XR projects, aimed at creating engaging learning tools for professionals in the construction sector. The “Defects in Traditional Buildings” project simulates a potentially hazardous environment for defect identification. The “Heat Pump & PV” application allows users to interact with virtual energy systems. The “U-Value Calculator in Mixed Reality” overlays 3D wall models onto real environments, allowing for hands-on exploration of thermal performance. Following constructivist learning theory and an iterative design process, these tools have been developed through user feedback and expert collaboration.Attention was given to easing new users into immersive learning with incremental onboarding. Additional effort was given to exploring how XR can redefine traditional 2D learning paradigms. The paper highlights the key challenges and pedagogical strategies adopted at DASBE. The insights provided may serve as an example for educators and industry professionals seeking to implement immersive learning technologies within similar spaces Our findings underscore the benefits of embracing emergent technology in curriculum development, encouraging further research and broader adoption of XR methodologies in education. | |

