European Association for Digital Humanities 2026
15-19 September 2026
Jagiellonian University, Kraków, Poland
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions on that day or at that location. Please select a single session for detailed view (with abstracts and downloads if available).
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Daily Overview |
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LP17: Reading the Credits: Authorship, Adaptation, and Reception Across Media Location: Room 401, al. Mickiewicza 9b Session Chair: Øyvind Eide | |
| Presentation 1 | |
Kafka in Paragame Discourse: Exploring Reception Patterns in Steam Reviews Computational Humanities Group, Leipzig University, Germany This paper investigates contemporary reception patterns of Franz Kafka in digital games by analyzing user-generated reviews on the Steam platform. While previous work has focused on intertextual references and remediations of Kafka within specific games, this study shifts attention to paragame discourse, examining how Kafka and the Kafkaesque are negotiated in digital environments. Drawing on a corpus of over 100 million Steam reviews on games, the analysis identifies 977 reviews across 384 games that explicitly reference Kafka or the Kafkaesque. Quantitative and qualitative analyses reveal that Kafka functions less as a precise literary reference than as a marker of cultural authority used to position games within broader aesthetic, philosophical, and canonical frameworks. Co-mention patterns with other canonical authors and artists point to informal processes of canon formation in game discourse. Collocation analyses further show that the Kafkaesque is predominantly used as an affective category and increasingly in a semantically broadened, pop-cultural sense (Popkafkaesk). Methodologically, the paper demonstrates how large-scale user-generated data can be leveraged for empirical reception studies in the digital humanities. Conceptually, it contributes to debates on canonization, reception theory, and the language of gaming by tracing how literary authority is reconfigured in participatory media environments. | |
