European Association for Digital Humanities 2026
15-19 September 2026
Jagiellonian University, Kraków, Poland
Conference Agenda
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Daily Overview |
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LP17: Reading the Credits: Authorship, Adaptation, and Reception Across Media
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Kafka in Paragame Discourse: Exploring Reception Patterns in Steam Reviews Computational Humanities Group, Leipzig University, Germany This paper investigates contemporary reception patterns of Franz Kafka in digital games by analyzing user-generated reviews on the Steam platform. While previous work has focused on intertextual references and remediations of Kafka within specific games, this study shifts attention to paragame discourse, examining how Kafka and the Kafkaesque are negotiated in digital environments. Drawing on a corpus of over 100 million Steam reviews on games, the analysis identifies 977 reviews across 384 games that explicitly reference Kafka or the Kafkaesque. Quantitative and qualitative analyses reveal that Kafka functions less as a precise literary reference than as a marker of cultural authority used to position games within broader aesthetic, philosophical, and canonical frameworks. Co-mention patterns with other canonical authors and artists point to informal processes of canon formation in game discourse. Collocation analyses further show that the Kafkaesque is predominantly used as an affective category and increasingly in a semantically broadened, pop-cultural sense (Popkafkaesk). Methodologically, the paper demonstrates how large-scale user-generated data can be leveraged for empirical reception studies in the digital humanities. Conceptually, it contributes to debates on canonization, reception theory, and the language of gaming by tracing how literary authority is reconfigured in participatory media environments. Digital Titrology: A Data-Driven Analysis of Global Film Title Adaptation Rates (1950–2025) 1: Jagiellonian University, Poland; 2: AGH University of Krakow Film titles occupy a specific "no-one’s land" in cultural production, serving as crucial indicators of cross-border reception. Traditional "titrology" has historically relied on qualitative case studies or small, curated corpora. This paper addresses this gap through a "distant reading" of global titling practices by analyzing a dataset of 227,000 feature films and 1.7 million localized variants (1950–2025) derived from IMDb and OMDb, including other attributes: the original movie title, year of release, region of distribution, and movie genre(s). We introduce the "Adaptation Rate" metric to measure how often titles undergo formal changes when crossing borders. This definition, optimized for algorithmic identification, includes transliterations (e.g., Romanization of Hangul or Cyrillic), focusing instead on the direct transfer of the linguistic string. We employ time-series analysis, piecewise linear regression for structural break detection, and stratification by "distribution width" (the number of territories a film travels to) to measure the "globality" of a production. Our analysis reveals a systemic divergence between the "long tail" of cinema and the "head" of blockbusters. While adaptation rates are declining globally, niche films have abandoned translation much faster than high-profile releases, particularly following a structural break in 2012 correlated with the digital distribution revolution. This results in a stratification we term the "Broom Effect": global blockbusters maintain high adaptation rates to maximize local appeal, while the vast majority of cinema now circulates untranslated. Furthermore, geospatial modeling identifies a critical "script barrier." While Western markets increasingly accept original titles, Central and Eastern Europe remains an outlier due to the necessity of transliteration (Latin to Cyrillic). Ultimately, this study challenges the assumption that globalization leads to homogenization through translation, arguing instead that the contemporary cinematic marketplace is defined by the stratified, unfiltered circulation of original cultural markers. | ||
