Conference Agenda
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Please note that all times are shown in the time zone of the conference. The current conference time is: 18th Apr 2026, 05:35:51pm CEST
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Agenda Overview |
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D456: MODELLING AND EXPLORING INTERACTIONS IN DESIGN
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| Presentations | ||
Language games in prosthetic design framing: a Wittgensteinian framework 1Singapore University of Technology and Design, Singapore; 2Institut Teknologi Bandung, Indonesia This paper argues that disagreements about what counts as an ideal prosthesis arise from tacit framings of disability. Drawing on Wittgenstein’s language games within an abductive–deductive–inductive approach, we identify four prosthetic language games: medical, social, relational, and critical. By rendering their distinct grammars explicit, the framework reframes interdisciplinary disagreement as epistemic plurality and supports boundary work, translation, and epistemic fluency, enabling more reflective and dialogical design research without collapsing plural standards of prosthetic success. Towards user-product interaction prediction with musculoskeletal human models: a methodological comparison for posture prediction Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany Digital user tests utilizing musculoskeletal human models facilitate ergonomic assessments in the early phases of the product development process. In the underlying posture prediction models, the various movement strategies of the users need to be represented. Behavior cards are an evaluated tool for the representation of such movement strategies; however, a standardized determination of behavior cards is lacking so far. This study explores a cluster-based and a regression-based method for standardized behavior card determination, demonstrating the applicability of both methods. Food for thought: exploring the future of food through AI-supported design fictions Linköping University, Sweden This paper explores how design fiction and generative AI (GAI) were used in a master’s course addressing food consumption issues. Data from two course iterations include student outputs, reflections, and prompt records. GAI expanded speculative exploration, supporting rich, detailed futures. Two approaches emerged, exploratory and goal-oriented, highlighting the value of prompt literacy, iteration, and critical curation to sustain creative control and adaptability. The shape of teamwork: visualising collective design dynamics through synergy bands 1Nanyang Academy of Fine Arts, University of the Arts Singapore (NAFA-UAS), Singapore; 2Singapore University of Technology and Design, Singapore; 3Singapore Management University, Singapore Divergence and convergence are central to design processes, but can these patterns be made visible, and what might they reveal? This paper examines design team dynamics through NLP by tracing cognitive trajectories in weekly reflections. Textual data are transformed into numerical values and plotted in a Synergy Diagram, enabling instructors to monitor team bands. This paper consists of a four year study covers 48 project teams and 250 participants, comparing team bands across multiple bandwidth measures and showing how they vary against a design outcome, such as total grades (TG). | ||

