Conference Agenda
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Agenda Overview |
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D246: ADVANCED VISUALISATION AND IMMERSIVE TECHNOLOGIES IN DESIGN
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Mobile vs. head-mounted AR for learning additive manufacturing and supporting design creativity 1Arts et Métiers Institute of Technology, LCPI, France; 2Arts et Métiers Institute of Technology, LISPEN, France This study examines how different AR platforms support learning and creativity in Additive Manufacturing (AM) education. Design students used either a smartphone- or headset-based AR app to explore virtual AM models before completing a design task and questionnaire. Expert reviews and Mann–Whitney U tests showed that headset AR users reported higher usability, better AM understanding, and produced more creative designs. The results highlight the educational value of immersive AR in enhancing technological comprehension and creative performance. Towards 4D instructions: augmented reality assistance for knowledge transfer University of Antwerp, Belgium Mixed reality assistance guide posture and hand positioning, and familiarize material behaviour within craft prototyping. The development of the resulting framework focuses on non-intrusive assistance. Barriers include reduced immersion, observing precise hand movements, limited spatial interpretation, and understanding material behaviour. A 3D animation prototype, with roots in embodied knowledge, intends to improve spatial comprehension and enhance process and material understanding. The eventual framework should aid virtual assistance for design skill transfer. A systematic review of myopia compensation techniques in HMDs Ostfalia University of Applied Sciences, Germany Myopia remains a major barrier to immersive VR use, causing blur and discomfort. This review compares software, hardware, and hybrid compensation approaches. Software methods offer flexible, low-cost enhancement but limited optical correction. Hardware solutions provide accurate adjustment at ergonomic cost. Hybrid systems combine adaptive optics and real-time rendering, showing promise for personalized correction. Key trade-offs and future design directions are outlined. Evolving design education: mapping the integration of emerging technologies 1École Supérieure des Technologies et des Affaires (ESTA), France; 2Université Marie et Louis Pasteur (UMLP), ELLIADD Laboratory (U.R. n°4661), Belfort, France This study employs a hybrid bibliometric analysis and the TCM (Theory, Context, Method) framework to examine the integration of emerging technologies like AR, VR, and AI in design education. Utilizing VOSviewer and CiteSpace on Web of Science data, it identifies pivotal research clusters and trending topics. The analysis reveals a shift toward immersive representational ecosystems and highlights critical research gaps. Consequently, the paper proposes a preliminary conceptual framework for collaborative design, offering a roadmap for pedagogical and curriculum transformation. | ||

