Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 18th Apr 2026, 05:29:06pm CEST
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Agenda Overview |
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D413: INCLUSIVE AND WELLBEING-DRIVEN DESIGN FOR HEALTHCARE
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Embodied inclusion: re-materialising digital interaction for age-inclusive design University of Antwerp, Belgium This paper examines the role of product design in digital age-inclusivity. As digitalisation accelerates, older adults face persistent exclusion. We argue that interaction-level tensions between the intangible nature of screen-based systems and embodied human perception contribute to this divide. We introduce the Embodied Inclusion Framework as a structured approach to enhancing physical accessibility, cognitive usability and somatic safety in digital interaction. Designing for subjective well-being: a VDL canvas and insight cards for exploring positive user experiences UNIST, South Korea This research describes a tool based on subjective well-being, value, and practical design. We present a Value-Driven Ladder Canvas and 78 Value Insight Cards to support SWB-oriented practice. Studies 1 and 2 focus on discovering insights based on the user's product experience and converting them into toolkits. Study 3 evaluates and verifies toolkits with SUS, UEQ, PANAS, etc. This research highlights the connection between Needs and positive experiences, providing actionable guidance. Our findings demonstrate that Canvas and Insight cards are designed to improve SWB sufficiently to be useful. A review of web-based toolkits for health and care design and improvement: preliminary results 1Delft University of Technology, The Netherlands; 2University of Cambridge, United Kingdom We reviewed 36 web-based toolkits supporting health and care design and improvement and identified five classification dimensions: novelty (novel or established tools), scope (specialised or generic), origin (research- or practice-based), motivation for use (risk reduction or benefit enhancement), and application level (individual or group use). We also identified five types of toolkit developers and seven end-user roles. Most toolkits were generic and practice-based, developed by commercial or academic actors, targeted at practitioners and leaders, and supported both individual and group use. Computational design tools for occupational therapists: a framework for integrating assistive technology design, customization, and prescription 1Georgia Institute of Technology, United States of America; 2Vidiponta Research, United States of America Providing effective assistive technologies is challenging due to misalignment with users’ needs, often leading to product abandonment. Occupational therapists play a key role in prescribing, adapting, and creating personalized ATs, yet technical and marketplace barriers complicate this work. Computational design tools can support OTs, yet no clear design guidelines currently exist. From four case studies, we identify six considerations: workflow integration, intuitive interfaces, real-time visualization, collaboration, customization, and safety, to guide OT-focused design tool development. | ||

