Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

Please note that all times are shown in the time zone of the conference. The current conference time is: 17th May 2024, 11:29:05am CEST

 
 
Session Overview
Session
D413: HUMAN-CENTRIC DYNAMICS AND INTEGRATION IN DESIGN MANAGEMENT
Time:
Thursday, 23/May/2024:
8:15am - 10:15am

Session Chair: Monica Bordegoni, Politecnico di Milano, Italy
Location: Congress Hall Orlando 1


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Presentations

Human-centred engineering design: a cross-disciplinary product innovation practice

Sindre Wold Eikevåg1,2, Jan Auernhammer3, Christer W. Elverum1, Henrikke Dybvik1,2, Martin Steinert1

1Norwegian University of Science and Technology, Norway; 2University of Bristol, United Kingdom; 3Stanford University, United States of America

This article introduces a Human-centred Engineering Design (HcED) practice, which values human aspects. This practice engages deeply into (1) human geometry and motion for specific tasks, (2) product and manufacturing complexities through rapid prototyping, and (3) the broader human task context. This cross-disciplinary method combines ergonomics, AM, sensor applications, and multiple design practices. The framework provides concrete tasks to drive innovative designs in engineering. The study, grounded in design research case studies, led to five new Paralympic Rowing world records.



Drivers and barriers for design and designers in interdisciplinary product development – a literature-based conceptual model

Bernd Stoehr, Christian Koldewey, Roman Dumitrescu

Heinz Nixdorf Institute, Paderborn University, Germany

Design is associated with many benefits for businesses, ranging from successful products and brands to greater economic success. However, companies still have difficulties in unlocking the potential of design. This publication develops a literature-based conceptual model that outlines necessary organizational factors and their interrelation to create an environment for design and designers to thrive. At the same time, it explains why companies are having difficulties in leveraging the benefits of design. Further research directions are derived to strengthen the role of design and designers.



Human in the loop: revolutionizing industry 5.0 with design thinking and systems thinking

Mohammad Hossein Dehbozorgi1, James Postell1, David Ward2, Carlo Leardi3, Brendan P. Sullivan1, Monica Rossi1

1Politecnico di Milano, Italy; 2TMC Italia, Italy; 3Tetra Pak Packaging Solutions, Italy

This study delves into Industry 5.0's Human Centric Manufacturing and Systems (HCM and HCS), emphasizing worker welfare and sustainability. Industry 5.0 advocates a human-centric approach, built upon three foundational pillars safety, inclusivity, and empowerment. The paper highlights the successful integration of Design and Systems Thinking in HCM and proposes a workshop at MADE COMPETENCE CENTRE proving the effectiveness in raising awareness and promoting Human-Centric principles throughout the system life cycle and in achieving Human-Centric Systems (HCS).



Towards a method for human-centred analysis of external variety

Olga Sankowski, Dieter Krause

Hamburg University of Technology, Germany

Addressing VUCA challenges in product development, the Human-Centred Analysis of External Variety (HAV) method is introduced. Focusing on the early stages of new product development, HAV provides a structured approach, reducing uncertainty through quick market analysis, customer engagement, and goal setting. HAV is illustrated using a cargo bike product family case study and emphasizes its role in aligning human-centred methods with project goals. The first steps of the HAV method are presented, but also the need for further action towards a validated and elaborated method is discussed.



Exploring gesture generation for smartwatches: is user elicitation enough?

Saugata Pramanik, Sahil Pabbathi, Shakuntala Acharya

Indian Institute of Technology Guwahati, India

Gestures are a preferred mode of interaction for smartwatches and these are commonly elicited either by expert/designers or by users. This paper aims to understand the most promising approach for generating and assessing gestures by employing two empirical studies to validate a set of expert/designer-generated gestures. It further gains insights into the users' mental models, their role as co-creators, and their considerations for one-handed gestures in smartwatches, and discusses the virtue of incorporating both approaches of gesture elicitation.



Gamification as an innovative method in user experience design

David Kessing, Tim Katzwinkel, Manuel Löwer

University of Wuppertal, Germany

The growing research field of gamification promises new insights and innovative methods for the active design of user experience. This article examines the extent to which gamification complements the established methods of user experience design in the context of product development. To this end, assessment criteria are proposed that can be used to evaluate human-centred design methods. A qualitative comparison is then used to determine the added value of the innovative field of gamification for future user experience design in consumer products.



 
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