Design as a practice for implementing complex digital health: preliminary results from an interview study in the Netherlands
Fredrik K. Karlsson1, Valeria Pannunzio2, Dirk Snelders1, Maaike S. Kleinsmann1
1Delft University of Technology, The Netherlands; 2University of Cambridge, United Kingdom
Challenges in implementing digital health in clinical practice hinder its potential. The complexities posed by implementation could benefit from using design practices. To explore the current role of design practices in digital health implementation, designers in the Netherlands were interviewed. The preliminary results indicate that designers contribute to digital health implementation processes, especially in the early stages. Design practices are mainly used for engaging the users, testing concepts, aligning the ideas of stakeholders, and adapting interventions to fit within the contexts.
Requirements elicitation in board game design for children with developmental language disorder (DLD)
Edward Abela, Emanuel Balzan, Philip Farrugia, Donia Stellini, Daniela Gatt
University of Malta, Malta
Developmental Language Disorders (DLDs) affects a significant number of children during early childhood. Speech and Language Pathologists (SLPs) are vital in providing the adequate treatment through Speech and Language Therapeutic Toys (SALTTs) including board games, which have substantial benefits for children undergoing therapy. However, designers require support in designing board games which specifically target child therapy. A framework is proposed to assist designers in designing more efficient, inclusive and usable games which in turn are aligned with therapy goals defined by SLPs.
Implementing the model-based systems engineering (MBSE) approach to develop an assessment framework for healthcare facility design
Tahere Golgolnia1,2, Timoleon Kipouros1, P. John Clarkson1, Gesine Marquardt2, Maja Kevdzija3
1University of Cambridge, United Kingdom; 2Technische Universität Dresden, Germany; 3TU Wien, Austria
The global elderly population rises, increasing dementia cases. Built environment impact on dementia health outcomes is known, forming the basis for evidence-based design studies. There's a need for a comprehensive assessment framework due to the complexity of interactions among Architectural Variables (AVs) and Health and Care Outcomes (HCOs). This paper proposes using Model-Based Systems Engineering (MBSE) to create such a framework. It collects data from 105 studies on 40 AVs, 36 HCOs, and 396 interactions. MBSE offers a holistic understanding, aiding healthcare facility design decisions.
Design of a healthcare ecosystem to improve user experience in pediatric urotherapy
Lola Bladt1, Rose-Farah Blomme1, Anka J. Nieuwhof-Leppink2, Alexandra Vermandel3,4, Gunter De Win3,4, Lukas Van Campenhout1
1Faculty of Design Sciences, University of Antwerp, Belgium; 2Wilhelmina Children’s Hospital, University Medical Center Utrecht, Netherlands; 3University Hospital Antwerp, Belgium; 4Faculty of Medicine and Health Sciences, University of Antwerp, Belgium
This paper addresses challenges in pediatric urotherapy, focusing on low patient compliance and motivation. Informed by creative sessions with children aged 9-13y, a novel urotherapy ecosystem concept is designed. It includes a smart drinking bottle, context-aware reminder watch, home uroflowmeter, smartphone app, and clinician portal. Interconnected products, embodied interaction, stigma-free design, and a digital training buddy aim to enhance engagement, motivation, and patient experience. This concept showcases the potential of integrating diverse design methodologies in healthcare design.
Towards designing for health outcomes: implications for designers in eHealth design
Hosana Cristina Morales Ornelas, Maaike S. Kleinsmann, Gerd Kortuem
Delft University of Technology, The Netherlands
eHealth development faces the challenge of generating evidence about health effectiveness in real-world settings. Designers can potentially support this challenge but must understand health approaches to evidence generation about health outcomes. This case study investigates how health and care professionals conceptualise health outcomes and their evidence generation in eHealth. Our results identify three key conceptual dimensions: effect, meaning, and collection. We discuss how these inform future design competencies to support evidence generation about health outcomes in eHealth design.
|