Conference Agenda
Session | ||
4.4: Effects of Video Games
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Presentations | ||
CTML design principles and gamebased learning: Exploring the effects of personalization and signaling in an adaptive text-adventure educational video game 1University of Potsdam, Germany; 2University of Education, Freiburg A Second-Hand Measure: Applying the Player-Avatar Interaction (cPAX) Model to Teleoperator-Avatar Robot Interaction (TARX) Syracuse University, United States of America “Leaning In and Leaning Back” Understanding Entertainment and Leisure VR Usage in Daily Life 1Syracuse University, United States of America; 2National Chengchi University, Taiwan; 3Vrije Universiteit (VU) Amsterdam The Bleeps & Bloops of Bygone Eras: Exploring What Makes Nostalgic Video Games Memorable 1Bournemouth University, United Kingdom; 2Syracuse University, United States of America; 3Bath Spa University, United Kingdom Stress and relaxation effects of repeated exposure to violent video games 1University of Klagenfurt, Austria; 2University of Luxembourg, Luxembourg |