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Virtuelle Teilhabe im Kontext: Bewertung, Immersion und politische Teilhabe (englisch) Ort: MS1.303 Seminarraum 2, Do. ZooM-Login | |
| Präsentation 2 | |
ID: 1168
/ D1-S2-T2: 2
Forschungsbeitrag Themen: Track - Partizipation als Ko-Kreation Stichworte: Extended Reality (XR), Participatory Design, Architecture Education, Design Pedagogy, Higher Education, Immersive Technologies Integrating Extended Reality into Participatory Design Pedagogy in Architecture and Design Higher Education: A Scoping Review College of Architecture and Design, Alasala colleges, Saudi Arabia <p dir="ltr">The increasing demand for user-centered and socially responsive design has positioned participatory design as an important methodology in architecture and design practice. At the same time, immersive technologies such as extended reality (XR) are changing how design ideas are visualized, communicated, and evaluated. Despite these developments, the integration of participatory design pedagogy and immersive technologies within the design studios in higher education remains limited and insufficiently structured.</p> <p dir="ltr">This research aims to explore how XR technologies can be integrated into participatory design teaching practices in architecture and interior design schools in higher education. It focuses on enabling students to incorporate intended users’ feedback into the development of studio projects as part of the design process. It also seeks to identify the intersections between participatory design pedagogy, the use of extended reality (XR) in the design process, and teaching and learning practices in studio-based courses. The significance of this paper lies in addressing a prominent gap in current participatory design pedagogy, and in providing insights to inform future technology-driven approaches that support user participation and co-creation in architecture and design education.</p> <p dir="ltr">The study adopts a structured scoping literature review, guided by PRISMA-ScR screening procedures, followed by thematic analysis of peer-reviewed studies published over the last fifteen years. The review focuses on studies that examine the use of XR in teaching architecture and design as part of the design process. These studies are analysed to understand how XR is positioned within teaching and learning practices as a tool, and to what extent such applications support participatory design within the design process. Rather than only mapping the presence of XR in design education, the analysis critically examines whether these practices enable participation, collaboration, co-creation, and meaningful user involvement. Through this approach, the study aims to develop a grounded understanding of the current connections between three key areas; XR, design pedagogy, and participatory design, while also identifying gaps in existing research and practice.</p> <p dir="ltr">The research is expected to develop a framework of understanding that highlights how the above three areas can be connected. It is expected that this exploration will reveal strong potential for XR to support more participatory, collaborative, and engaging teaching practices in architecture and design education. </p> | |
