European Association for Digital Humanities 2026
15-19 September 2026
Jagiellonian University, Kraków, Poland
Conference Agenda
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Daily Overview |
In the long tradition of denouncing digital games as globalist forces of the Empire (in Hardt and Negi's sense), they are frequently considered the first medium of the post-national, global world, and denounced for their role in the dissemination of US neoliberal ideology. The concepts of personal growth through mindless grind, celebration of personal agency and success, as well as ascribing a monetary value to all activities are criticized alongside militaristic, imperial overtones, turning mainstream digital games into a perfect tool for the military–entertainment complex of the global world. In such perspective, local, ethnic and nationally coded productions are frequently praised for their ability to bring attention to marginalized cultures and provide the alternative for the globalizing forces.
