2026 CSDH/SCHN
Annual Conference
June 3rd to 5th, 2026
University of Montreal
Conference Agenda
Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
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Daily Overview |
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Session 1.6
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From Dead Worlds to Free Shards : Private Servers as a Methodology for MMO Preservation University of Alberta, Canada Efforts to preserve software for future research tend to primarily deal with locally executed legacy software, ranging in complexity from fairly simple word processors, to complex video games with more stringent requirements for execution speed and accuracy. In recent years, emulation is the method most often used to accomplish this, highlighted by multiple scholars for its accessibility, scalability, and consistent ability to preserve the primary research value of complex software objects. Emulation is conducted through “computational, technical processes that use one system to reproduce the functions and results of another system,” generally aiming to reproduce a legacy system in its entirety to allow the operation of software originally designed for that system. However, in the case of Massively Multiplayer Online games (MMOs), preserving the game’s software and network functionality through emulation presents a barren, lifeless world that gives little indication of how the game was once played. MMOs are online multiplayer games that are designed around large numbers of concurrently connected players (ranging from hundreds to tens of thousands), and the player cultures developed within these playerbases have substantial effects on how the game is played. Due to this, MMOs are complex digital interactive systems that have social dependencies in the form of numerous concurrent players, posing further barriers to their effective preservation atop the more common considerations for local multiplayer games or online multiplayer games of smaller scale. Ethnographic approaches to preserving MMOs have been suggested by multiple scholars, aiming to study the groups and complex player cultures within MMOs that are still alive. Additionally, after (or, more contentiously, before) an MMO’s publisher has shut down its official servers and rendered it ‘dead’, users (or sometimes a single dedicated user) may begin hosting their own server (typically called a ‘private server’) for the MMO that others can then connect to, allowing the MMO to be playable again. Private servers are often overlooked as effective preservation tools due to their legal hurdles; however, though they do often infringe on digital copyright law, the City of Heroes: Homecoming private server acquired official rights to operate from the original publisher of the MMO and exists legally, serving as an important proof of concept of a legal private server. Because some maintain playerbases in the thousands, which can begin to recreate the original experience of playing the MMO, private servers are rife with potential as preservation tools. This paper will explore this potential, as well as its general feasibility, through a review of the literature pertaining to MMO preservation, especially where the use of private servers applies, alongside discussion of recent approaches, and synthesis and analysis of both the existing literature and online primary sources pertaining to private servers. I will also include analysis of select private servers of dead MMOs that are currently active and their communities, aiming to assess the plausibility of institutionally hosted private servers of dead MMOs for preservation, a novel means of approaching the preservation of software with large-scale social dependencies. « Traduire » une expérience vidéoludique au sein de son environnement grâce à la littérature: le Collectif Obèle et la transécriture Université du Québec à Montréal, Canada Fondé en 2020, le Collectif Obèle est une initiative de recherche-création qui effectue des performances littéraires dans des environnements vidéoludiques. S'inscrivant dans la pratique des arts littéraires, les initiatives du Collectif Obèle peuvent être décrits comme une forme de littérature numérique en ceci qu'ils utilisent des jeux vidéo comme matière, moteur et méthode d'écriture de textes générant un discours au sein de et sur ceux-ci. La démarche de recherche-création adoptée par le Collectif Obèle emploie une approche nommée transécriture, où le processus de traduction intersémiotique entre deux médias porte attention aux codes et attributs formels des deux médias mis en dialogue de manière à engendrer une réflexion sur les intersections entre ceux-ci. Pour chaque projet, ce travail de réflexion, qui peut convoquer des notions issues de différentes disciplines (études littéraires, études médiatiques, études des jeux vidéo), aboutit à la production d'artefacts au sein des jeux sur lesquels les membres du Colelctif jettent leur dévolu, accompagné d'un appareillage critique prenant la forme de communication dans des colloques et de publications scientifiques. Tout au long de la démarche de recherche-création, un travail rigoureux et circonspect d'écriture est effectué par les membres du Collectif Obèle. Épousant l'approche des « cycles heuristiques » de Louis-Claude Paquin, le processus, qui alterne entre phases d'idéation et de prototypage jusqu'à l'obtention d'un résultat final, est documenté au sein de plusieurs formulaires correspondant à des phases de travail et d'élaboration du projet. Ma présentation accomplira trois objectifs : - Dans un premier temps, elle présentera le concept de transécriture, en portant une attention spécifique aux enjeux de tranduction intersémiotique qu'elle soulève en considérant les manières dont les environnements numériques des jeux vidéo dans lesquels se déploient les projets du Collectif Obèle façonnent et conditionnent les propriétés textuelles des discours engendrés par le volet créatif de nos démarches.
N.B. En complément de cette communication, une proposition de démonstration des projets du Collectif Obèle lors du congrès CSDH/SCHN a également été soumise | ||
